House rules on skills
Aid another
There are existing rules on aiding another in a skill check
(basically the bonus is number of skill ranks – the square of the number of
characters aiding a skill). It doesn’t give much benefit in aiding others. Here
is what I propose.
Aid another can be used where it makes contextual sense; examples
include knowledge, observation, organisation, tactics skills etc….I think
practically I would exclude it where only one person could complete the
activity. This would allow (if there was sufficient room) a person to aid
another to try and bash a door down with their shoulder but not pick the lock
in. What I could see is someone using lock lore to aid another persons lock
lore check (which if successful gives a x2 modifier to the appropriate pick
lock attempt).
In practice how it would work
- You need at least 3 ranks in a skill to aid another
- The aid replaces a separate skill check role (you can
do one or the other)
- My thoughts are 1st person adds 30% and 2nd
adds 20% of their skill to the appropriate check/attempt. Yes it means
some very good bonuses can be jointly developed but also means I can play
more with the difficulty levels of certain tasks.
I am hoping this will encourage you to develop skills even if
you have a low percentage chance of success if you know it will help the group
out. It also means that couple of ranks in geology isn’t wasted if you go
looking for that iron mine with another PC or a NPC.
Skills and leveling up
We will use a variation on the skill gain rules at level up from
character law. Your character does not “automatically” gain his skills on
levelling up they must spend downtime “training” the skills to get the ranks. I
am going to make it fairly simple especially at earlier levels and use the
following rule.
It takes a base 1 month of training in your downtime
(non-adventuring) time to learn your skill ranks after a level up add 1 week
for every 2 skill ranks above rank 10 and 1 week for every skill rank above 15
(probably not an issue but who knows).
The fact you are assumed to automatically know these new skills as
soon as you level up has always bugged me. Assume the skills you have used a
lot while levelling need minimal training but those that you want to acquire
but haven’t used take more time as do the higher ranks of expertise.
Skill gains and downtime
I will introduce the concept of downtime between each “adventure” it
is assumed half the time is spent resting, drinking, helping manage the
development of your realm. The other half is up to you but basically I assume
you are doing something that will fall into categories of 1) self improvement
2) realm improvement or 3) just chilling. During this time you could explore
with your scouts trying to find resources of dangers, build something, training
your troops in elite moves, go and do some trading for interesting items, or
improve yourself.
You will be able to learn up to rank 2 in any skill
through the use of downtime. You start with none at this point its only
available when the campaign starts. If you are “self-improving” it is assumed
you are doing the minimum in helping the realm develop. How I propose it works;
It only applies to skills where you have 0 or 1 rank in
the skill
- If the development cost of the skill is 4 of less (6
for hybrid classes) it will take 1 month downtime to take a single skill
from rank 0 to rank 1, or two months downtime from rank 1 to rank 2 (these
don’t have to be consecutive time periods)
- If the development cost of the skill is >4 (or 6) it
is not a natural area of expertise and it is a lot harder for you to
developvia downtime. The cost in that case in time is as above (1 or 2
months) plus the DP cost of the skill divided by 2 in additional months.
This means you can elect to spend some of your time learning new
abilities to a basic level outside of level-up which, if you desire will then
be able to easily get the “aid another
bonus. The idea is try and create an incentive to build a wider range of skills.
bonus. The idea is try and create an incentive to build a wider range of skills.
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